Downloading, Caching & Decoding Images Asynchronously with Alamofire: Part 2 (Swift 4)

August 11, 2018 | Swift, Alamofire, Networking, iOS, macOS

In Part 1 of this tutorial, I explained how to use the Alamofire and AlamofireImage libraries to asynchronously download and cache images to be displayed in a UICollectionView. At the end of that project, we still had a performance problem. UIImage by default waits until right before display to decode . . .

Downloading, Caching & Decoding Images Asynchronously with Alamofire: Part 1 (Swift 4)

August 11, 2018 | Swift, Alamofire, Networking, iOS, macOS

Downloading and caching images are common tasks in iOS development, especially when using collection and table views. In this tutorial, we're going to use the popular Swift networking library Alamofire and its companion image library AlamofireImage to build an app that displays images of Glacier National Park.

Downloading, Caching & Decoding Images Asynchronously with Alamofire: Part 2

December 18, 2016 | Swift, Alamofire, Networking, iOS, macOS

In Part 1 of this tutorial, I explained how to use the Alamofire and AlamofireImage libraries to asynchronously download and cache images to be displayed in a UICollectionView. At the end of that project, we still had a performance problem. UIImage by default waits until right before display to decode . . .

Downloading, Caching & Decoding Images Asynchronously with Alamofire: Part 1

September 18, 2016 | Swift, Alamofire, Networking, iOS, macOS

Downloading and caching images are common tasks in iOS development, especially when using collection and table views. In this tutorial, we're going to use the popular Swift networking library Alamofire and its companion image library AlamofireImage to build an app that displays images of Glacier National Park.